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Game Design- the beginning of my career

Game Design is one of those illusive topics that’s not always perceived as a socially acceptable thing among older audiences. This may be because they consider games as a purely childish entertainment...

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Somewhere…Beyond The Sea

Well the news only reached me, vicariously, through a post on a forum I frequent that directed me to a link on Kotaku stating that Bioshock 2’s launch has been thrown to the wind, and the title to the...

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Delusions of Grandeur

It is far too easy to look back upon past generations of games and game consoles with a patronising eye simply because they don’t possess the mind blazing, face melting processing power associated with...

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Black and White – the evolution of the moral choice in games

Help the little old blind lady and her 17 ginger tabbies across the road, or blow up the kitten orphanage? Maybe I’m meddling with old lady hyperbole here, but when you examine the common trends moral...

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News on Machinarium

I’ve just started playing a charming little adventure game called Machinarium by Czech developer Amanita Design , and I intend to write up a collaborative review on this when a friend of mine and...

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I apologize for the lack of updates…buuuut MODS

I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today’s gaming community, and one “When the pixels hit the fan” about the direction of game...

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Borderlands, and the necessity of story?

I find myself stuck in this cycle of vacillating over whether or not to buy borderlands. The worst possible outcome is that I lose $50 on a game that holds my attention for as long as Super Smash...

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So, I actually bought Borderlands

In reflection of what I said a few days ago, I’m in conflict and agreement with my points. At this stage I’m on my third attempt at the game, this point is almost insignificant, but a small technical...

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In Retro Retrospect of Borderlands, Some kind of half arsed journal

I know it might sound as if I’ve beaten this horse as much as I have stalker here, but I think I’d like to add a few comments with a severely less hype-minded approach here. At the moment, I’m around...

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The "One page game design philosophy"

I’ve been thinking a lot lately about methods of game design for more interesting, simple flash games, and this is when I had a moment of inspiration after sitting around in the hot sun of a car par...

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